“I had Scott as a client from August 2013 – August 2014. He had a game design he wanted to see realized, and I provided Unity-based programming services for that goal.

Scott was an excellent client. He had a strong vision for the game and was able to clearly communicate his goals and change requests, which enabled him to coordinate a team of freelancers (myself, a couple artists, and a musician) effectively. He was flexible and understanding when it came to my needs, both technical and personal, and he always paid on time.

He’s the kind of client every freelancer *wants* to have, and I’m very happy to have had the opportunity to work with him. :)”
Josh Sutphin, Game Developer & Founder, Third Helix

. . . . .

“As soon as I hired Scott, I noticed his attention to detail and ability to work autonomously. I quickly grew to rely on on these strengths. During his time at Novel, Scott managed wide-swaths of the our game’s design, including missions, balance and item content. Scott is capable of dealing with all aspects of game design and does so well.”
Mike Marr, Senior Executive Producer, Glu Mobile

. . . . .

“Scott combines innate game design instincts with an incredibly fast learning pace. He is highly autonomous and is able to attack design problems with very little oversight. He has a bright game design future ahead, and I was privileged to work with him.”
Toby Ragaini, Executive Producer, Zynga