Posted on Tuesday, 28th April 2009 by Scott

Bathroom Construction Completed: 2145
Bathroom Style: Futuristic
Features: 3 urinals, 3 stalls, 3 sinks, 3 soap dispensers, 2 hand dryers (Mars City); 3 urinals, 3 stalls, 2 sinks, 1 soap dispenser, 1 hand dryer (Delta Labs)
Can You Play With The Fixtures? No
In Doom 3, the 2004 first-person-shooter from genre pioneers id Software, the powerful and ethically grey Union Aerospace Corporation has opened a gateway to hell in their Mars Research Facility, releasing a scourge of violent demons. The player takes on the role of a nameless space marine, sent to battle this legions of grim creatures intent on destroying humanity, including the research facility and its two bathrooms: one in the “Mars City” level and another in the “Delta Labs Sector 2A” level.
Graphics: 9/10
Sporting the id Tech 4 graphics engine designed by id Software programming guru John Carmack, Doom 3 delivers some of the best looking bathrooms in gaming. Using a feature called per-pixel lighting, Doom 3′s bathrooms boast a convincing and very eerie atmosphere, with stall doors dynamically casting spooky shadows over the bathroom’s dimmed fluorescent lights. Additionally, Doom 3′s advanced physics engine allows bathroom props (such as mop buckets) to react to the player in an extremely realistic manner.
Sound: 8/10
The audio direction in Doom 3′s bathrooms can easily be described as top notch. The bathroom doors open and close with a convincing whoosh, the player’s movement rings with the authentic noise of boots on industrial floor tiles, and flickering bathroom lights sound exactly like they are struggling to stay powered up. The game also supports 5.1 surround sound, so if you have the appropriate audio hardware, Doom 3 allows you to fully immerse yourself in the sounds of an action-horror bathroom like no game before it.
Bathroom Design: 7/10
Aside from the technical achievements, Doom 3′s bathrooms also exhibit excellent aesthetics. With their spacious layouts, the bathrooms in both Mars City and Delta Labs make a good first impression. The urinals adhere well to the futuristic theme, and are spaced comfortably apart. Both the urinal dividers and toilet stall walls appear to be constructed of the same industrial steel which comprises the rest of the facility, providing visitors with a genuine sense of security while they go about their business. And little touches like the multiple soap dispensers in Mars City really round out the experience of being in the bathroom of a futuristic military base besieged by vicious monsters.
Amenities: 6/10
Overall, the amenities in Doom 3′s bathrooms are decent but not stellar. Large mirrors feature prominently, and the soap dispensers and toilet paper rolls are both well stocked. On the down side, it was somewhat disappointing to discover that the fixtures did not work, as functional sinks, urinals and toilets are present in older and less technologically advanced games such as Deus Ex.
Cleanliness: 3/10
Unfortunately, here’s where things start to go downhill for the Doom 3′s bathrooms. On the day I visited the Mars City bathroom, a headless and limbless torso was on the floor as well as several quarts of smeared blood, both of which were definitely noticeable. I found the situation to be much the same over in Delta Labs; the front area of the bathroom was spotless, but there was a grotesque Fat Zombie occupying the middle stall, sitting amidst what appeared to be more pools of smeared blood. As I approached him he awakened and began shambling towards me in a threatening manner, forcing me to bludgeon him to death with the flashlight I was issued upon arriving at the facility.
However, given that much of the rooms were actually clean beyond these particular offending areas, I’m willing to give the custodial staff the benefit of the doubt, with the understanding that under better circumstances the bathrooms would likely be free of splattered bodily fluids and the undead.
Hazard and Safety Compliance: 1/10
Here’s another area where the Doom 3′s bathrooms could use some improvement. Let’s start with the good news. One of the bathrooms was fairly well lit, and aside from the pools of blood I mentioned earlier, free of any leaks which could create a risk of slippage. I was also glad to see the handicapped stall, which is definitely necessary to accommodate any wheelchair-bound space marines.
Sadly, I’m afraid these positives are vastly outweighed by the bathroom’s drawbacks. In addition to the dangerous Fat Zombie I mentioned earlier, the Delta Labs rest room is home to a pair of active hell-portals, which spawned two large and very unsafe Imps as I was exiting the room. Additionally, someone had carelessly left a working shotgun on the floor of the center stall, which could pose a danger to any child space marines.
Final Score: 6/10
The rest rooms in Doom 3 are a study in contradictions. While the Union Aerospace Corporation clearly excels at a number of industrial pursuits, one gets the feeling that life for the residents and employees of the Mars Research Facility could definitely be improved if the issues I’ve outlined here were addressed.
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